Seed Round Open · Closes Q3 2026

The runtime layer
beneath local AI.

Pontex is a patent-pending local AI runtime that lets AI agents operate directly inside real software, with no cloud latency, no recurring API cost, and no loss of data control.

Seed Round TargetCloses Q3 2026
$3,000,000
$0 committed0% of target
SAFE (post-money)
Instrument
$100M
Valuation Cap
Seed
Round
Live
In production since Feb 2026
3
Provisional patent filings
6 + 4
LLMs validated across hardware backends
~300
Qualified leads from TwitchCon debut
The Opportunity

Cloud AI was built for answers.
The next era is execution.

When AI needs to operate inside games, simulations, enterprise tools, robotics, or secure environments, cloud-based tools create latency, recurring API costs, privacy exposure, weak offline access, and limited control. Pontex solves all of it at the runtime layer.

The Problem

Cloud AI cannot act inside real-time software.

Latency makes real-time use cases impossible at cloud roundtrip speeds.
Recurring API costs compound as agents operate at scale.
Privacy exposure and offline limitations block enterprise, defense, and secure deployments.
No existing solution connects the full loop: inference, memory, speech, structured output, safe tool execution, and host-system control.
The Solution

Pontex is the missing execution layer.

Runs the full agent loop entirely on-device. No cloud call, no latency, no API cost.
Connects local inference, memory, retrieval, speech, structured outputs, and safe tool execution in a single unified runtime.
Embeds directly inside the host application rather than sitting outside it as a chatbot.
Hardware-agnostic: validated across CUDA, DirectML, Vulkan, and CPU backends.
The Precedent
ARM Holdings

Does not make chips. Licenses the architecture layer beneath chips. SoftBank paid $32B on $1.5B revenue. Now valued at $440B. The thesis was architectural necessity.

The Parallel
Pontex

Does not make AI models. Licenses the runtime layer above local inference. Every game, simulation, enterprise tool, and robotics system running local AI will need a runtime. That runtime is Pontex.

Traction

Not a concept. Not a prototype. Live.

Production Reference

Live inside TCG World, a Unity HDRP open-world game, since February 2026. Full agent loop: voice in, reasoning, memory, tool execution, environment change, voice out.

Measured Performance

~0.3 second voice latency. ~4 second tool-call latency. Validated across 6 LLMs and 4 hardware backends in a real-time 3D environment.

Patent Position

Three provisional filings covering local inference/memory bridge, real-time scheduling, and multi-modal orchestration with safe execution. PCT filing in progress.

Strategic Conversations

Active technical discussions with Microsoft teams including Foundry Local and Windows Runtime. Strategic meeting with NVIDIA completed. Apple contacts engaged.

Public Alpha

Reference implementation demoed at TwitchCon Rotterdam, May 2026. Approximately 300 qualified leads generated in two days with no paid marketing.

Private Demo Available

A live demo of the full Pontex runtime running inside TCG World is available for qualified investors and strategic partners under NDA.

The Offering

Seed Round Terms

$3,000,000
Round Target
SAFE (post-money)
Instrument
$100,000,000
Valuation Cap
Q3 2026
Closing Timeline
Use of Funds
Harden the core runtime and complete the standalone SDK/platform layer.
Expand beyond Unity to Unreal Engine and enterprise deployment targets.
Complete U.S. non-provisional and PCT international patent filings.
Launch strategic pilots across enterprise, simulation, defense, and gaming.
Build developer documentation, integration playbooks, and go-to-market execution.
Roadmap Milestones
01
Standalone SDK
Complete the standalone SDK and runtime product, expanding beyond the reference implementation.
02
Platform Expansion
Prepare Unreal Engine and enterprise platform integrations alongside the Unity pathway.
03
IP Completion
Complete non-provisional and PCT patent filings to establish global IP position.
04
Pilot Conversions
Convert current partner conversations into paid pilots and platform license agreements.
05
Commercial Scale
Establish licensing relationships across gaming, simulation, defense, robotics, and enterprise software.
Private demo available. Qualified investors can request a live walkthrough of the Pontex runtime running inside TCG World.
The Team

Founders

David Evans
CEO and Co-Founder
33.3% equity

David is CEO and co-founder of Pontex AI and CEO of TCG World, where he led the development of a large-scale Unity-based gaming platform. He is leading Pontex's transition from internal production technology into a standalone AI infrastructure company focused on local agent execution, enterprise licensing, and strategic platform partnerships.

LinkedIn →
Justin Del Giudice
Co-Founder
33.3% equity

Justin is co-founder of Pontex AI and EVP of TCG World. He leads fundraising, investor outreach, commercial strategy, IP coordination, and patent strategy. Justin has shaped Pontex's positioning as a standalone AI infrastructure platform focused on turning the production-proven local AI runtime into a licensable product.

LinkedIn →
Richard Santos
CTO and Technical Founder
33.3% equity

Richard designed and built the core Pontex local AI runtime architecture, including local inference integration, memory handling, structured output, safe tool execution, host-system integration, and real-time execution inside Unity-based environments. He leads the technical roadmap as Pontex moves from reference implementation to standalone SDK platform.

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